Developer Interviews
This episode is part of a series of interviews with developers. Check out this page for more of them
Featured Image
The main image for this episode’s show notes contains the logo for Earthrend by Laughing Golem Studios, which you should definitely check out.Players
If you wish to support the Waffling Taylors, and the other shows in the network, you can over at Ko-fi.com/jayandjaymedia. However, supporting us is completely voluntary and not required at all.
Another way to support us is to shout out about us on social media or give us a rating on your podcatcher service of choice. The more people who listen to the show, the more shows we can do.
Content Warning
There’s almost a swear in the intro, at the 55 second mark
we went from no swears for ages to one within the first minute
not a good sign
Please listen responsibly
Show Notes
Zachary Claxton joined us for a chat about his work-in-progress title Earthrend. A game that he described to us as a Legend of Zelda-like adventure, with Shadow of the Colossus scale. We played the demo, and he’s not wrong.
As I mention in every episode, we recorded this episode ahead of time
which is something we do for almost every episode
In fact, we recorded this episode on November 23rd, 2020
The “other Zac” that I refer to is, of course, ZBoi. At the time of recording this episode, we’d just finalised recording ZBoi’s appearance on the Street Fighter the Movie episode
which was called "Street Fighter with Z-Boi"
But before we could get into all of that, we leapt headfirst into what we’ve been playing recently, in a segment called:
Recent Games
This is where we usually take some time to talk through each of the games we’ve recently been playing, and discuss whether we think it’s worth other people picking them up. And first…
Zac’s Recent Games
- Minecraft
In Zac’s own words:
ZacClax:everyone knows Minecraft at this point
- Factorio
Which is something that Zac had just started playing multiplayer, at the time of recording. But he’s also been playing:
- Danganronpa
ZacClax:it’s kind of an anime style game, where it’s like a murder mystery. But it’s constantly going on, with new murders
Sounds a bit like how SeanH described Persona 4.
It’s a real phenomenon that developers like to play titles like Factorio and Human Resource Machine in their spare time. It’s almost like we can’t get away from the thing that we’re passionate about. And it’s not something that you typically find in other industries - the majority of session musicians that I’ve met, for example, only tend to play when in the studio and don’t tend to find that much pleasure from playing outside of it.
maybe that’s more to do with the session musicians that I know
Squidge’s Recent Games
- Hyrule Warriors: Age of Calamity
had just come out, so Squidge had been enjoying that
more proof of when we’d recorded the episode, if you needed any
Jay:He’s not been playing the game. He’s just been wandering around, hitting people with frying pans
- Diablo III
because of course Squidge had been playing Diablo III
- Sonic the Hedgehog
Gotta go fast, and all that.
Jay’s Recent Games
- Borderlands The Pre-Sequel
I’d been playing through the DLC for the Pre-Sequel
and, to this day, still haven’t completed it
- Phoenix Wright: Ace Attorney Trilogy
I seriously love these games. Not just for the soundtrack (which is banger after banger), but also the story and the characters. Hidden object puzzle isn’t my favourite genre of video games
in fact, I sometimes find them really infuriating
but everything else about the Ace Attorney games makes up for it.
This was also around the time when I had started teaching Squidge how to code using a language called Python. He actually went on to create a game, based on a combination of our sessions and reading a few books on programming with Python.
I’ll check in with Squidge about whether he’d be happy releasing it to the world. And if he is, I’ll attach it to a later set of show notes. In the mean time, keep an eye open for a video of me teaching him some Python basics over on our YouTube channel.
We’d each bought a RaspberryPi 400 as soon as they came out, and had been playing around with different applications and uses for them. We’d been playing with:
- JellyFin
which is an amazing media streaming system, similar to Plex
- RetroPi
I actually helped Adrian (from a certain other podcast) set his up with this, too
- Thonny
one of the default apps for writing Python on Raspberry Pi
I’ll also point out that I had said this exact phrase:
Jay:Which is a Raspberry Pi inside of a computer
actually, I’d meant to say: “A Raspberry Pi inside of a keyboard”. Sorry about that folks.
Jay:There’s nothing wrong with a bit of a tinker, every now and then
Zac then told us about Ben Eater’s YouTube Channel. The idea here is that Ben is building a set of PC components out of breadboards
a breadboard is where you might prototype an electronic circuit before having the actual circuit manufactured
To be fair, these videos are super interesting, and I’d recommend them to anyone who wants to learn a little more about how PC hardware is designed.
I recommended Zac check out the wonderful Nand2Tetris project, where Professor Shimon Schocken teaches
for free on Coursera
all of the Computer Science concepts with the goal of building a computer and running Tetris on it. If you’re at all interested in how computers work, I’d check it out.
Earthrend
And so the topic turned to Zac’s work-in-progress title Earthrend.
It’s no joke that I totally dig the hand drawn aesthetic of this game. Every visual asset in this game is hand-drawn, hand-coloured, scanned into Zac’s computer, then slightly edited with GiMP
the GNU Image Manipulation Program
take your ming out of the gutter :P
And that gives it a wonderful look
ZacClax:Earthrend is a hand drawn, hand crafted adventure that kind of riffs on the MetroidVanias and is inspired heavily, I would say, by the Zelda series. And is my take on what would be a really good Zelda game
And that’s no joke, the scale of the game is very much similar to Shadow of the Colossus.
ZacClax:I want to play with the camera in this game to really sell the idea that the player’s a tiny speck in this world
Squidge:I very much got the vibe that you’re a Yorkshire Terrier attacking an Elephant
And that’s the vibe that Zac is going for in Earthrend. Oh, and that was a mini-boss too. So the actually bosses will likely be larger, with plans to make the player have to work their way around the boss characters and potentially climb them (Shadow of the Colossus style) in order to take them down properly.
On the graphical assets, Zac has a bit of a lengthy process which I’ll try to condense here:
- First comes the sketching on standard printer paper
- Colouring and inking happens next
- The coloured and inked image is then scanned
- GiMP is then used to snip ou the background and tweak the brightness and contrast
- After a little light editing, the image is then ready to use in the game
That’s rather different to most 2D image asset creation, where a hand drawn sketch
if they exist at all
will likely be completely replicated in something like Illustrator, using a graphics tablet.
When talking about inspiration, teamwork, and research, I drop a story about when John Carmack recreated the first level of Super Mario Bros. 3 on his 486
i.e. pre-Pentium - which was the 586
powered machine. This was something that Nintendo had said couldn’t be done; in all of their marketing spiel for both the NES and for SMB3, they had said that it wouldn’t be possible to recreate SMB3 on a PC. When Carmack was done, he sent his demo of the pixel perfect recreation of the first level over to Nintendo, asking whether he could have a license to port the game to PC, since it was clearly doable.
Nintendo responded with a cease and desist.
What might have been.
The source for that story is Masters of Doom, which I would recommend that everyone who is interested in video games should read.
You can tell that we recorded this episode a while back, because we talked about the upcoming release of Cyberpunk 2077
as in the delayed, released just before Christmas 2020, release date
But the thing to remember is that games take a while to make, and that most journos don’t appreciate or report on just how long a game takes to make.
External Links of Interest
- Support us on Ko-Fi
- Our Facebook page
- Us on Twitter
- Raspberry Pi stuff:
- Ben Eater’s YouTube Channel
- Breadboard
- Nan2Tetris
- Krugsmash’s Dwarf Fortress YouTube channel
- GiMP
- Masters of Doom
- Laughing Golem / Earthrend Links:
- itch.io page
- Includes the demo of the game
- Website
- YouTube
- itch.io page
Music
Links to the music used in the podcast can be found below. Definitely check them out, because they're amazing tracks by awesome musicians.
- Intro music is Among The Stars, from the Cosmos Music Pack by Muz Station Productions
- Spoiler Break music is Spectrum (Subdiffusion Mix) by Foniqz (BandCamp)
- Pallet Cleanser music is Breath Deep Breath Clear (Wu Chi) by Siobhan Dakay
- Outro Music is I N e e d Y o u 私の側て by G.H (removed from BandCamp)
Games Covered
We mentioned 30 games in this podcast. In the following order, those games where:- Earthrend
- Minecraft
- Factorio
- Danganronpa (series)
- Among Us
- Human Resource Machine
- Hyrule Warriors: Age of Calamity
- Hyrule Warriors
- Diablo III
- Sonic the Hedgehog
- The Legend of Zelda: Breath of the Wild
- The Legend of Zelda: Breath of the Wild 2
- The Legend of Zelda (series)
- Borderlands The Pre-Sequel
- Phoenix Wright: Ace Attorney Trilogy
- Factorio
- Mnecraft
- Tetris
- DOOM
- Fortnite
- XIII (2020)
- Shadow of the Colossus
- Hollow Knight
- Dwarf Fortress
- Cuphead
- The Legend of Zelda: Link's Awakening (2019)
- Shovel Knight
- Wolfenstein 3D
- Super Mario Bros. 3
- Cyberpunk 2077